Wednesday, October 24, 2012

New name, same direction...

...  diametrically & diagonally bassedackwards!

Time for a site revamp!  I am getting little feedback from my Meetup site so I'm setting up a few blog spots to host my game ramblings.

Recently found out how to create more blogs under the same user name so I'm taking advantage of this and rolling all the games under my email of my character's namesake...  marcaise.

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Join me on my new campaign blog site...  [ Throne of Bloodstone ]

and then on my NEW Facebook page...  [ MDGamers of Facebook ]


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I'm in the middle of putting things back together so please give me a tiny piece of slack so I may strangle myself with it later.

MDGamers of Facebook is up and running... join Facebook and our group.  I recommend using your character name that you'll be using in my campaign.

Throne of Bloodstone is an old 1st edition ADnD module (it's module H4, only) which pits the heroes up against the then most baddest-assed demon around...  Orcus.  What I am intending on doing is retelling the module using the Pathfinder RPG system.  The party will encounter a lot of things which are not in the module to make up for the differences in the systems.  1E is a weaker system and PF still has a lot of old bastards whom are looking to make the party's endeavours a lot harder.

That's what I have for now but this blog is for the MDGA group... MD Gamers Association...  a group I started with an old group in Derwood, MD (the Germantown Gaming Contingency).  I like MDGA and I hope to keep it going ... and I hope it keeps going in my memorial (not for at least 50 years after 2012 !)

Friday, September 28, 2012

The Mythos BOUNTY LIST ...

Berek asked me to help him with some npc bounty-hunter types...


  • race, any (custom races allowed)
  • level, 9 (templates allowed prestige classes allowed)
  • alignment, any
  • emerging guns
  • piecemeal armor allowed if you choose to use it for a more rugged and chased character
  • 10 characters in one portfolio named "81-90 bounty list"
  • ability scores are the heroic NPC stats 15,14,13,12,10,8
  • character names can be as simple as "race class" so you dont have to try to name 10 characters you may never use
  • magic weapons and armor allowed max +10 no more than 4 magic items other than weapons and armor, wands/staves count as weapons
  • racial HD allowed for custom races
  • 60pt limit on monstrous custom races
  • other than that have fun making them
And this is what my meandering mind came up with to start...

THE MYTHOS, committee of all alignments to "keep religions as natural as possible", whom are...

  • Hannible Smith, "The Cannibal" [ CE ]
  • Lucifer Smith, "The Devil" [ LE ]
  • Daimon Kaine, "The Enforcer" [ LG ]
  • Stephen Speedman, "The Daredevil" [ CG ]
  • Louis Abil, "The Jury" [ CN, influenced by actions of others not of The Mythos ]
  • Kelham-sham El'Oche Neighral-Domosan, "Emperor's Judge (in/of Shadows)" [ LN ]
  • Lord Dhaarkstone of Khorvhaire, "The Executioner (Sent only on behalf of The Mythos)"

They are seven, and each have a deadly sin tattoo of which they are flaunting (or hiding, or may be unaware of)

They seek only those they must but have been known by other nations' Magistrates and some have been hired as "Courteseans" (those posing as high money lawyers, judges, jurymen, punishers) and some as "Justicar-seans" (hirees by court members to finish off the proceedings, bring those to law/court, or to punish the guilty).

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I'll work on this and flesh them out and show off how derranged this crew of ten will be.  ;)

Friday, August 10, 2012

Break time

Been running my game for awhile and it's gotten SO far off track as a GM ...  so it's time to take a long break so that the game can be refined and retooled for the players and myself.

From here on out (Aug.10, 2012) here will be the tales of woe and highs of combat.

Treasures and Experience will be denoted here so we can keep a running tab.


REBOOT 
What I'm thinking about when I come back is a revamp similar to this...
  • character level :  8 + 1d4
  • only use one PC
  • alignment is now considered as an attitude versus humanity and life in general
  • all magic gear you have now stripped
  • re-equip yourself with minor through medium quality magic
  • may have a number of magic items equal to half your character level 
  • with these guidelines :
    • CL 12 = upto +6 modified item(s)
    • CL 10 = upto +5 modified item(s)
    • CL 6 = upto +3 modified item(s)
    • CL 3 = upto +1 modified item  (3/2 = 1.5, rounded down)
  • characters begin with 100gp in either coin or gems (upto each character)

The party will start in the capitol city of Almas, Andoran.  You've quested before and have jelled as a party of adventurers taking contracts from the Pathfinder Society and from a veteran (and retired) adventurer or two.
  • There is a bulletin board which "BOLO's", "Bounties", and "Wanted" postings have been placed.  
    • As a GM I'll make a grafik or two for these.  I'm "borrowing" these from another Meetup group and the idea seems nice and simple.
Until then, fair thee well, keep your dice handy, and for godsakes...  keep gaming, man!
-= Marc =-

Sunday, August 5, 2012

What the.. more booty ?

Devin

  • Dwomish Ego Shield of Blasphemy
  • with the wielder's proper EGO (INT+CHA+ Character Level) he may use the following:
    • +3 AC to all within 10 foot radius
    • Ego effects are just as the spellname (underlined)
    • EGO 56 : Unlimited Dimension Walk
    • EGO 75 : Unlimited Greater Teleport & Teleport Object as long as wielder has notion of final destination
    • EGO 80 : Planar Curtains always on
      • Eridor’s Planar Curtain  (source: Tome of Mighty Magic, North Pole Productions)
      • Spell Level: 11
      • Duration: Until Dispelled
      • Casting Time: 6 turns
      • Saving Throw: N/A
      • Area of Effect: Special
      • Special Save: N/A
      • Components: M, S, V
      • Range: 1 ”
      • Description: This spell makes an area invisible from any plane other than the one it is on. This makes it dangerous to enter the plane in that area, as the creature doing so might materialize inside a wall, underground, etc. The area of effect is 1 ”x1 ”x1 ” section per level.
    • EGO 105 : (2d) Phase 
      • cannot be hit from front or back
      • becomes AC 20
  • is depicted with a horrific visage of a single antipaladin performing a visceral disembowelment and dismemberment of a mount of fallen angels (an inscription on the back <in Demonic> " 666 slain angels is the last trip on the Helluride Tour.  All Hail The Dark Lord, Ozzy " )

Where are they now?

[ Realtime: 4 - Aug - 2012 ]
The party is gifted unique and powerful items for no real reason other than a last dying wish of a grand traveller (Ramshack, The Travellor).


As they receive their gifts there are some items which require mini quests in order to acquire.  In hindsite the party seems to have wished their benefactor not gave into such grandiose offerings of the greatest items of all creation... but it has been said... ut emptori cave  (may the buyer beware).


They are teleported via the Numerian Trade Discs (as it was explained to them) to Starfall in Numeria where they are greeted by a flying metal spirit (LiasonBot) to which they find they become citizens (by hacked Numerian residence credit discs) and not only did Ramshack leave a residence behind... but a hefty lien by the Numerian Government... in the sum of around 1,500,212 gold.


Having greets out of the way the party makes their way to Ramshack's Summer Hostel ... albeit two party members ...
  • Whom were scanned prior to landing in the area of Grace's Portal and transferred directly into quarantine at General Conservatorium (GenCon) Hospices in monitored suspended animation.
  • Zoric and Szor'afein are being monitored in Dreamsleep <spell: psionic: allows "caster" to enter dreams of recipient to monitor things.  At higher levels may alter dreamer's perceptions as a Shades does in the physical world> as they embark on their mini quests.  
  • A restless Szor-afein gets through his shadow-world encounter coming out being steered by a bored deity's whims to show off his pupil's new toys and its usability in the "Ninja Ghost Monk" path which he is now upon... and ends up Shadowporting into the new residence setting off the house alarms.  
  • Zoric meets up with Orcus Heretics whom see Orcus as a fallen deity.  They said they have secreted the Wand away in a place that no harm would befoul it's magnificence.  They said that they will destroy into utter nothingness any being whom shall lay claim to it.  Zoric then slain them all for keeping The Goat Lord away from his holiest of symbols to his flock.  There lay in wait a black sheep amongst them bearing a Shield of Blasphemy...  a proud creation by an antipaladin (Dhaarkstoner of Melnibone') in the goat lord's servitude.  In order for Zoric to retain the Dwomishian Ego Shield a round in the Arena of Death would be required.  When Zoric left the arena not only did he have the shield but the knowledge that Dhaarkstoner would be awaiting a rematch for the Lord of Undeath has met his brethren and namesake...  his Orcusian brethren.
All party members reunite at Ramshack's and find Szor'afein emerging from within without using a door and slightly after the alarm was set off.  Greeted by current full-time resident Fendrick Ma'Aturan and bequeathed by Ramshack in the soon-to-be-read-and-hence-dispersed will...  when the new Tiberian The Travellor rejoins the living after his ordeal with the true travellor, a female parasitic alien warforged from the future whom needed a place to safely reemerge back upon the world...  

Then that's when the players were freaked out when I introduced the visage of our internet player Berek as the new image of his newly revamped Cavalier... soon to be world travellor. 

But that'll be an upcoming blog for later... the trials and trivulations of Tiberian the Travellor.

Last tidbit:
Tiberian is embedded with memories of crash landing on Golarion thousands of years ago... and now to find the others!

Friday, August 3, 2012

The Story ... the pre-cursing...

The party has met beings which were otherworldly and sent them back from whence they came.  Finally found their first Free City (Alvis in Andoran) where they are finishing their training.  Their level of skill is about to surpass the trainers of the guilds;  meaning they are picking up tricks of their trade(s) on their own.


Activity in Numeria has been seen increasing.  To what ends none have confirmed.

There have been rumors of opposing forces from the northern plains of Avistan making incursions into the southern lands but nothing has been substantial as of yet.  However a rather noticeable drop in livestock has been noted in many territories, even in territories of evil intent (NE, LE, CE).  This is causing a bit of concern because it stretches all throughout Avistan, from the Realm of the Mammoth Lords to Nirmathas, to Kyonin, around south to Andoran and Cheliax.  None have been unaffected.

The demons of Worldwound have been seen fortifying their entrances to the Darklands beneath.  Some rumors have suggested that wars from Darklands are expanding up and through these entrances.  "Even those whom reside in Hell are vacating the area because something more sinister is happening" - Pathfinder Drizzt Do'Urden.



Orcs from Belkzen Hold are vanishing.  Where they're going to or who's been the cause of their disappearance is unknown at present.



Goblins and Kobolds have united against all humanoids.  "If it aint green it's red and dead"...  translates to if you're not a goblinoid then you're a fair target.  


Haven't been seen in awhile... what are they upto?



Bounty hunters and inquisitors are getting contracts to investigate several various activities from different Pathfinder Society members.  A high price has been put together for any whom are pursuing activities pertaining to those in the Darklands. 


Rumors have that forces from Belkzen Hold (BH) have snuck into south Avistan via tunnels started in Deepgate.  Expeditionary forces encountered many secreted incursions into BH's own tunnels...  from denizens of Darklands.

  • Orokai (dark orcs akin to duergar dark dwarves) encountered their brethren and a battle insued;  neither side won nor lost as it came to a stalemate. A blood oath was sworn so both could work in unison:  orcs for travel unmolested by "forces of good intent", and the orokai for assistance in territory disputes (which were becoming more in number of late). Darklands is once again stirring because "forces of good intent" are making explorations further and further into their lands in search for answers to their past and for treasures for their future.  Tresspassers have been warned over severe loss of blood due to being overly afraid of the dark and being caught in ongoing territorial fights.
  • Pathfinder Ranger King Drizzt Do'Urden is quoted "You enter, become frightened.  Stay long, and die".

Thursday, August 2, 2012

Seven Deadly Runelords...

The party had discovered a runic map was left unto them by the arising succubae Kalinda fleeing from forced demonic slavery against her will and from her guards the erinyes.

Upon the map was an area not too far away from their present location in Alvis, Andoran, which was hinted to be one of the areas of ancient mythology: The Seven Runelords of Golarion, in which they were in Tar Taargdath.

Spending some time to train in Alvis they are joined by The Starfallen (Shiva, dragonborne), Gimly Fahrendopolis (dwomish <dw/gn> gunslinging inquisitor), and Ramshak The Travellor (a human with more professions than any party, L10-EVERYTHING).

There are rumors of arcanists practicing the ancient arts of rune magic so old they predate most of the dragons and elves of legend.  Some local explorers and fortune hunters have claimed they saw runes of the seven sins which align with demons.  Cultist activities have been on the incline and the party has been advised not to take these so-called "Carnival of Sinners" goers as a joke... they have blended in with the merchants of the carnival.  The party may find the travelling carnival around the Darkmoon areas (the Vales and the Plains).  They are are found mostly at night and numbers in the hundreds (of merchants and cultists).

Current Day when party takes off from Ramshak's Portastle (portable castle) is Starday, 4th of Arodus, 4712.

The party has been training & practicing their trade-crafts for two weeks.  They are getting to the point where they will pick up new tricks without any guidance.  There are some things which are capable of being learned but not by the trainers as the party shall surpass their knowledge.

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Out Of Game (oog):

Please check out some of this info as I was unaware there was so much great source material...

There's be more reference material before this weeks end game!