Monday, April 15, 2013

XP Hitlist for WoW RAF ... from level 77 ...

This lil bit of a blog is so when you hit level 77 in World of Warcraft you'll have a running start to jump into and through the 80's.

Thanks to everyone who has compiled this list's source from WowHead.  Click on the Quest Name to be taken directly to WowHead for it's description and hints.

Personally I've printed this list out and have printed out the top ten of each REQUIRED listing...  The column with "Req" refers to the minimum required level for that quest.

In practice it's always good to be level REQ + 1.

The following is listed by REQ and then highest XP reward...
Quest Name LVL Req XP Location
You'll Need a Bear 80 77 33100 Icecrown
The Drakkensryd 80 77 33100 The Storm Peaks
Missing Scouts 78 77 27550 Icecrown
Drag and Drop 80 77 27550 Icecrown
The Last of Her Kind 80 77 27550 Icecrown
The Exiles of Ulduar 80 77 27550 The Storm Peaks
Finish Me! 80 77 27000 Sholazar Basin
Retest Now 80 77 27000 Sholazar Basin
Yulda's Folly 80 77 27000 Sholazar Basin
Offering Thanks 78 77 22050 Icecrown
Pushed Too Far 78 77 22050 Icecrown
A Certain Prisoner 79 77 22050 Icecrown
Discipline 79 77 22050 Icecrown
Examples to be Made 79 77 22050 Icecrown
Mildred the Cruel 79 77 22050 Icecrown
Prepare for Glory 79 77 22050 Icecrown
The Skybreaker 79 77 22050 Icecrown
An Experienced Guide 80 77 22050 Icecrown
Army of the Damned 80 77 22050 Icecrown
Assault by Air 80 77 22050 Icecrown
Borrowed Technology 80 77 22050 Icecrown
Cannot Reproduce 80 77 22050 Icecrown
Deemed Worthy 80 77 22050 Icecrown
Drag and Drop 80 77 22050 Icecrown
Fate of the Titans 80 77 22050 Icecrown
Futility 80 77 22050 Icecrown
Joining the Assault 80 77 22050 Icecrown
Knowledge is a Terrible Burden 80 77 22050 Icecrown
Not a Bug 80 77 22050 Icecrown
Pieces to the Puzzle 80 77 22050 Icecrown
Poke and Prod 80 77 22050 Icecrown
Preparations for War 80 77 22050 Icecrown
Return to the Surface 80 77 22050 Icecrown
Set it Off! 80 77 22050 Icecrown
Sindragosa's Fall 80 77 22050 Icecrown
That's Abominable! 80 77 22050 Icecrown
That's Abominable! 80 77 22050 Icecrown
The Brothers Bronzebeard 80 77 22050 Icecrown
Time to Hide 80 77 22050 Icecrown
Where Dragons Fell 80 77 22050 Icecrown
Judgment Day Comes! 78 77 22050 The Storm Peaks
When All Else Fails 78 77 22050 The Storm Peaks
...All the Help We Can Get. 80 77 22050 The Storm Peaks
A Voice in the Dark 80 77 22050 The Storm Peaks
Blood of the Chosen 80 77 22050 The Storm Peaks
Bloodspattered Banners 80 77 22050 The Storm Peaks
Cold Hearted 80 77 22050 The Storm Peaks
Do Your Worst 80 77 22050 The Storm Peaks
Exploiting an Opening 80 77 22050 The Storm Peaks
I'm Not Dead Yet! 80 77 22050 The Storm Peaks
It's All Fun and Games 80 77 22050 The Storm Peaks
Let's Get Out of Here 80 77 22050 The Storm Peaks
Making a Harness 80 77 22050 The Storm Peaks
Norgannon's Shell 80 77 22050 The Storm Peaks
Sneak Preview 80 77 22050 The Storm Peaks
The Aberrations Must Die 80 77 22050 The Storm Peaks
The Hunter and the Prince 80 77 22050 The Storm Peaks
The Library Console 80 77 22050 The Storm Peaks
The Master Explorer 80 77 22050 The Storm Peaks
Time for Answers 80 77 22050 The Storm Peaks
Loyal Companions 78 77 21600 The Storm Peaks
Stemming the Aggressors 78 77 21600 The Storm Peaks
Get to Ymirheim! 80 77 21600 The Storm Peaks
Into the Pit 80 77 21600 The Storm Peaks
On Brann's Trail 80 77 21600 The Storm Peaks
Sniffing Out the Perpetrator 80 77 21600 The Storm Peaks
Capture More Dispatches 80 77 21400 Sholazar Basin
The Slithering Darkness 80 77 21400 Sholazar Basin
Tirion's Help 80 77 21400 Sholazar Basin

Defending the Rift 82 80 52350 Abyssal Depths
A Standard Day for Azrajar 82 80 43650 Abyssal Depths
Put It On 82 80 43650 Abyssal Depths
Clearing the Defiled 82 80 34900 Abyssal Depths
Fiends from the Netherworld 82 80 34900 Abyssal Depths
Prisoners 82 80 34900 Abyssal Depths
Sira'kess Slaying 82 80 34900 Abyssal Depths
Those Aren't Masks 82 80 34900 Abyssal Depths
Treasure Reclamation 82 80 34900 Abyssal Depths
The Brothers Digsong 2: Eel-Egg-Trick Boogaloo 81 80 34650 Abyssal Depths
A Lure 81 80 27700 Abyssal Depths
Bio-Fuel 81 80 27700 Abyssal Depths
Claim Korthun's End 81 80 27700 Abyssal Depths
Coldlights Out 81 80 27700 Abyssal Depths
Fuel-ology 101 81 80 27700 Abyssal Depths
Phosphora Hunting 81 80 27700 Abyssal Depths
All or Nothing 81 80 27700 Kelp'thar Forest
Buy Us Some Time 81 80 27700 Kelp'thar Forest
Decompression 81 80 27700 Kelp'thar Forest
Pay It Forward 81 80 27700 Kelp'thar Forest
Sea Legs 81 80 27700 Kelp'thar Forest
Stormwind Elite Aquatic and Land Forces 81 80 27700 Kelp'thar Forest
To Arms! 81 80 27700 Kelp'thar Forest
Traveling on Our Stomachs 81 80 27700 Kelp'thar Forest
What? What? In My Gut...? 81 80 27700 Kelp'thar Forest
Debriefing 81 80 20800 Kelp'thar Forest
On Our Own Terms 81 80 20800 Kelp'thar Forest
Spelunking 81 80 20800 Kelp'thar Forest
Visions of the Past: Rise from the Deep 81 80 55400 Shimmering Expanse
Visions of the Past: The Invasion of Vashj'ir 81 80 55400 Shimmering Expanse
Visions of the Past: The Slaughter of Biel'aran Ridge 81 80 55400 Shimmering Expanse
Overseer Idra'kess 81 80 41550 Shimmering Expanse
An Occupation of Time 81 80 27700 Shimmering Expanse
Art of Attraction 81 80 27700 Shimmering Expanse
Bellies Await 81 80 27700 Shimmering Expanse
Body Blows 81 80 27700 Shimmering Expanse
Caught Off-Guard 81 80 27700 Shimmering Expanse
Clamming Up 81 80 27700 Shimmering Expanse
Clear Goals 81 80 27700 Shimmering Expanse
Cold Welcome 81 80 27700 Shimmering Expanse
Come Prepared 81 80 27700 Shimmering Expanse
Fallen But Not Forgotten 81 80 27700 Shimmering Expanse
Full Circle 81 80 27700 Shimmering Expanse
Gauging Success 81 80 27700 Shimmering Expanse
Honor and Privilege 81 80 27700 Shimmering Expanse
Hopelessly Gearless 81 80 27700 Shimmering Expanse
Hostile Waters 81 80 27700 Shimmering Expanse
Losing Ground 81 80 27700 Shimmering Expanse
Not Entirely Unprepared 81 80 27700 Shimmering Expanse
Odor Coater 81 80 27700 Shimmering Expanse
Piece of the Past 81 80 27700 Shimmering Expanse
Properly Inspired 81 80 27700 Shimmering Expanse
Still Valuable 81 80 27700 Shimmering Expanse
Swift Action 81 80 27700 Shimmering Expanse
Swift Approach 81 80 27700 Shimmering Expanse
Unfurling Plan 81 80 27700 Shimmering Expanse
Upon the Scene of Battle 81 80 27700 Shimmering Expanse
Waking the Beast 81 80 27700 Shimmering Expanse
Capture the Crab 81 80 20800 Shimmering Expanse
Fight Fire and Water and Air with... 83 83 54900 Deepholm
The Wrong Sequence 83 83 54900 Deepholm
Decryption Made Easy 83 83 43900 Deepholm
Fly Over 83 83 43900 Deepholm
The Twilight Plot 83 83 43900 Deepholm
Skullcrusher the Mountain 85 84 104100 Twilight Highlands
Distract Them for Me 85 84 86750 Twilight Highlands
Water of Life 85 84 86750 Twilight Highlands
Bring the Hammer Down 85 84 69400 Twilight Highlands
Call in the Artillery 85 84 69400 Twilight Highlands
Call in the Artillery 85 84 69400 Twilight Highlands
Coup de Grace 85 84 69400 Twilight Highlands
Dark Assassins 85 84 69400 Twilight Highlands
Dragon, Unchained 85 84 69400 Twilight Highlands
Easy Pickings 85 84 69400 Twilight Highlands
Easy Pickings 85 84 69400 Twilight Highlands
Find Fanny 85 84 69400 Twilight Highlands
Four Heads are Better than None 85 84 69400 Twilight Highlands
If The Key Fits 85 84 69400 Twilight Highlands
Move the Mountain 85 84 69400 Twilight Highlands
Mr. Goldmine's Wild Ride 85 84 69400 Twilight Highlands
Ogre Bashin' 85 84 69400 Twilight Highlands
Ogres & Ettins 85 84 69400 Twilight Highlands
Paving the Way 85 84 69400 Twilight Highlands
Precious Goods 85 84 69400 Twilight Highlands
Pressing Forward 85 84 69400 Twilight Highlands
SI:7 Drop 85 84 69400 Twilight Highlands
SI:7 Drop 85 84 69400 Twilight Highlands
Signal the Attack 85 84 69400 Twilight Highlands
Signal the Attack 85 84 69400 Twilight Highlands
The Elementium Axe 85 84 69400 Twilight Highlands
The Hammer of Twilight 85 84 69400 Twilight Highlands
Up to the Citadel 85 84 69400 Twilight Highlands
Aiming High 84 84 69000 Twilight Highlands
Doing It Like a Dunwald 84 84 69000 Twilight Highlands
Dropping the Hammer 84 84 69000 Twilight Highlands
Finding Beak 84 84 69000 Twilight Highlands
Narkrall, The Drake-Tamer 84 84 69000 Twilight Highlands
Once More Into The Fire 84 84 69000 Twilight Highlands
While Meeting The Family 84 84 69000 Twilight Highlands
Wild, Wild, Wildhammer Wedding 84 84 69000 Twilight Highlands
A Steady Supply 84 84 55200 Twilight Highlands
Any Portal in a Storm 84 84 55200 Twilight Highlands
Anything But Water 84 84 55200 Twilight Highlands
Anything We Can Get 84 84 55200 Twilight Highlands
Beer Run 84 84 55200 Twilight Highlands
Burnin' at Both Ends 84 84 55200 Twilight Highlands
Death Worthy of a Dragonmaw 84 84 55200 Twilight Highlands
Dragonmaw Takedown 84 84 55200 Twilight Highlands
Fight Like a Wildhammer 84 84 55200 Twilight Highlands
Hot Stuff 84 84 55200 Twilight Highlands
Keeping the Dragonmaw at Bay 84 84 55200 Twilight Highlands
Landgrab 84 84 55200 Twilight Highlands
Last Stand at Thundermar 84 84 55200 Twilight Highlands
Magmalord Falthazar 84 84 55200 Twilight Highlands
Naga Reinforcements 84 84 55200 Twilight Highlands
Never Leave a Dinner Behind 84 84 55200 Twilight Highlands
Potential Energy 84 84 55200 Twilight Highlands
Roots'll Do 'Er 84 84 55200 Twilight Highlands
Salvage Operation 84 84 55200 Twilight Highlands
Shredderectomy 84 84 55200 Twilight Highlands
Siege Tank Rescue 84 84 55200 Twilight Highlands
Sifting Through The Wreckage 84 84 55200 Twilight Highlands
Siren's Song 84 84 55200 Twilight Highlands
Small Comforts 84 84 55200 Twilight Highlands
Something Bold 84 84 55200 Twilight Highlands
Something Brewed 84 84 55200 Twilight Highlands
Something Stewed 84 84 55200 Twilight Highlands
Something Stolen 84 84 55200 Twilight Highlands
Stubborn as a Doyle 84 84 55200 Twilight Highlands
Tear Them From the Sky! 84 84 55200 Twilight Highlands
Tempered in Elemental Flame 84 84 55200 Twilight Highlands
The Fighting Spirit 84 84 55200 Twilight Highlands
The Only Homes We Have 84 84 55200 Twilight Highlands
The Perfect Poultice 84 84 55200 Twilight Highlands
The Scent of Battle 84 84 55200 Twilight Highlands
They Took Me Pants! 84 84 55200 Twilight Highlands
We All Must Sacrifice 84 84 55200 Twilight Highlands
Welcome Relief 84 84 55200 Twilight Highlands
Welcome to Highbank! 84 84 55200 Twilight Highlands
Warm Welcome 85 84 52050 Twilight Highlands
Home Again 84 84 41400 Twilight Highlands
The Loyalty of Clan Mullan 84 84 41400 Twilight Highlands
Words and Music By... 84 84 41400 Twilight Highlands
Help from the Earthcaller 85 84 34700 Twilight Highlands
Just You and Mathias 85 84 34700 Twilight Highlands
Mathias' Command 85 84 34700 Twilight Highlands
Rescue at Glopgut's Hollow 85 84 34700 Twilight Highlands
A Coward's Due 84 84 27600 Twilight Highlands
A Vision of Twilight 84 84 27600 Twilight Highlands
Bird Down! Bird Down! 84 84 27600 Twilight Highlands
Cayden Dunwald 84 84 27600 Twilight Highlands
Clan Mullan 84 84 27600 Twilight Highlands
Donnelly Dunwald 84 84 27600 Twilight Highlands
Dunwalds Don't Die 84 84 27600 Twilight Highlands
Eoin Dunwald 84 84 27600 Twilight Highlands
Eye Spy 84 84 27600 Twilight Highlands
Firebeard Bellows 84 84 27600 Twilight Highlands
Firebeard's Patrol 84 84 27600 Twilight Highlands
Kurdran's Waitin' 84 84 27600 Twilight Highlands
Our Boys on the Shore 84 84 27600 Twilight Highlands
Personal Request 84 84 27600 Twilight Highlands
Scouting the Shore 84 84 27600 Twilight Highlands
Somethin' for the Boys 84 84 27600 Twilight Highlands
The Bachelorette 84 84 27600 Twilight Highlands
The Eyes Have It 84 84 27600 Twilight Highlands
The Kirthaven Summit 84 84 27600 Twilight Highlands
The Lost Brother 84 84 27600 Twilight Highlands
The Way is Open 84 84 27600 Twilight Highlands
Wings Over Highbank 84 84 27600 Twilight Highlands
Bad Supplies 85 85 69400 Northern Stranglethorn
Bury Me With Me Boots... 85 85 69400 Northern Stranglethorn
Bwemba's Spirit 85 85 69400 Northern Stranglethorn
Defend the Rebel Camp 85 85 69400 Northern Stranglethorn
Follow That Cat 85 85 69400 Northern Stranglethorn
How's the Hunter Holding Up? 85 85 69400 Northern Stranglethorn
Making Contact 85 85 69400 Northern Stranglethorn
Mauti 85 85 69400 Northern Stranglethorn
Nesingwary Will Know 85 85 69400 Northern Stranglethorn
Serpents and Poison 85 85 69400 Northern Stranglethorn
Spirits Are With Us 85 85 69400 Northern Stranglethorn
The Hunter's Revenge 85 85 69400 Northern Stranglethorn
To Fort Livingston 85 85 69400 Northern Stranglethorn
To the Digsite 85 85 69400 Northern Stranglethorn
Track the Tracker 85 85 69400 Northern Stranglethorn
Voodoo Zombies 85 85 69400 Northern Stranglethorn
SI:7 Report: Take No Prisoners 86 85 166000 The Jade Forest
The Fall of Ga'trul 86 85 166000 The Jade Forest
Carp Diem 86 85 138000 The Jade Forest
Let Them Burn 86 85 138000 The Jade Forest
A Perfect Match 86 85 111000 The Jade Forest
An Ancient Legend 86 85 111000 The Jade Forest
An Unexpected Advantage 86 85 111000 The Jade Forest
Ancient Power 86 85 111000 The Jade Forest
Anduin's Decision 86 85 111000 The Jade Forest
Bigger Fish to Fry 86 85 111000 The Jade Forest
Body 86 85 111000 The Jade Forest
Critical Condition 86 85 111000 The Jade Forest
Emergency Response 86 85 111000 The Jade Forest
Envoy of the Alliance 86 85 111000 The Jade Forest
Family Heirlooms 86 85 111000 The Jade Forest
Finding Your Center 86 85 111000 The Jade Forest
Fractured Forces 86 85 111000 The Jade Forest
Freeing Our Brothers 86 85 111000 The Jade Forest
Helping the Cause 86 85 111000 The Jade Forest
Hozen Aren't Your Friends, Hozen Are Your Enemies 86 85 111000 The Jade Forest
Hue 86 85 111000 The Jade Forest
Koukou's Rampage 86 85 111000 The Jade Forest
Kung Din 86 85 111000 The Jade Forest
Last Piece of the Puzzle 86 85 111000 The Jade Forest
No Plan Survives Contact with the Enemy 86 85 111000 The Jade Forest
Onward and Inward 86 85 111000 The Jade Forest
Pillaging Peons 86 85 111000 The Jade Forest
Potency 86 85 111000 The Jade Forest
Priorities! 86 85 111000 The Jade Forest
Rest in Peace 86 85 111000 The Jade Forest
Road Rations 86 85 111000 The Jade Forest
Sacred Waters 86 85 111000 The Jade Forest
SI:7 Report: Fire From the Sky 86 85 111000 The Jade Forest
SI:7 Report: Hostile Natives 86 85 111000 The Jade Forest
SI:7 Report: Lost in the Woods 86 85 111000 The Jade Forest
Smoke Before Fire 86 85 111000 The Jade Forest
Spirits of the Water 86 85 111000 The Jade Forest
The Cost of War 86 85 111000 The Jade Forest
The Elder's Instruments 86 85 111000 The Jade Forest
The Path of War 86 85 111000 The Jade Forest
The Pearlfin Situation 86 85 111000 The Jade Forest
The Right Tool For The Job 86 85 111000 The Jade Forest
The White Pawn 86 85 111000 The Jade Forest
Touching Ground 86 85 111000 The Jade Forest
Twinspire Keep 86 85 111000 The Jade Forest
Unfair Trade 86 85 111000 The Jade Forest
Unleash Hell 86 85 111000 The Jade Forest
Welcome Wagons 86 85 111000 The Jade Forest
A Visit with Lorewalker Cho 86 85 83000 The Jade Forest
Get Back Here! 86 85 83000 The Jade Forest
Borrowed Brew 86 85 55000 The Jade Forest
In Search of Wisdom 86 85 55000 The Jade Forest
Jailbreak 86 85 55000 The Jade Forest
Seek Out the Lorewalker 86 85 55000 The Jade Forest
The Missing Admiral 86 85 55000 The Jade Forest
The Mantid 88 86 162000 Krasarang Wilds
Blind Them! 87 86 129000 Krasarang Wilds
Immortality? 87 86 129000 Krasarang Wilds
Lotus Tea 87 86 129000 Krasarang Wilds
No Sister Left Behind 87 86 129000 Krasarang Wilds
Re-Reclaim 87 86 129000 Krasarang Wilds
Sever Their Supply Line 87 86 129000 Krasarang Wilds
Squirmy Delight 87 86 129000 Krasarang Wilds
The Arcanic Oubliette 87 86 129000 Krasarang Wilds
The Lord Reclaimer 87 86 129000 Krasarang Wilds
The Lost Dynasty 87 86 129000 Krasarang Wilds
The Pools of Youth 87 86 129000 Krasarang Wilds
The Stoneplow Convoy 87 86 129000 Krasarang Wilds
The Waters of Youth 87 86 129000 Krasarang Wilds
Threat from Dojan 87 86 129000 Krasarang Wilds
Where are the Pools 87 86 129000 Krasarang Wilds
Into the Wilds 86 86 111000 Krasarang Wilds
Back to Westwind Rest 87 87 161000 Kun-Lai Summit
Challenge Accepted 87 87 161000 Kun-Lai Summit
Mogu?! Oh No-gu! 87 87 161000 Kun-Lai Summit
The Ordo Warbringer 87 87 161000 Kun-Lai Summit
A Celestial Experience 87 87 129000 Kun-Lai Summit
Barrels of Fun 87 87 129000 Kun-Lai Summit
Blue Dwarf Needs Food Badly 87 87 129000 Kun-Lai Summit
Deanimate the Reanimated 87 87 129000 Kun-Lai Summit
In Tents Channeling 87 87 129000 Kun-Lai Summit
Pandaren Prisoners 87 87 129000 Kun-Lai Summit
Round 'Em Up 87 87 129000 Kun-Lai Summit
Westwind Rest 87 87 129000 Kun-Lai Summit
Temple of the White Tiger 87 87 97000 Kun-Lai Summit
A Witness to History 87 87 64000 Kun-Lai Summit

Thursday, February 14, 2013

Orcus-ian discussion

http://www.wizards.com/dnd/article.aspx?x=dnd/4alum/20100624

A current blurb about the history of Orcus which sums up the goat.


Thursday, December 13, 2012

Fresh breath of undeath...

This article is under construction!!!

My new game is to take the 1st edition adventure module H4 : Throne of Bloodstone  and update it using the Pathfinder rules system.

I've gotten through a few skims through the entire book trying to glance at what I can use as-is and what I can change...  which is just about every encounter to update it to the Pathfinder system.

Upon reading H4 and scouring Google there was mention of a new adventure...  Stones of Blood.  I'll be making the finale' of the series with my homebrew H5: Stones of Blood  where if the party doesn't find and destroy Zhenygi's Phylactery he comes back onto the Material Plane and hunts down the party whom assaulted his citadel and defiled his master's kingdom.

Orcus too is not totally destroyed.  In H5 a possibility is that 6 months, 6 weeks, and 6 days later a terrible rumbling occurs as Orcus breaks through the Abyssal Gate which the party took to get to his layer in the beginning of H4.  And his fat ass breaks it on the way in.

In part of Orcus' presence, the Worldwound reopens and festers more demons as they travel to join with the pariah demon prince.  In their wake are millions of humanoids.  One keen observer will note the comeback of others whom wish only death and undeath until all humanoids.  This'll be kept quiet until they are encountered.  Let's just say that their hatred has been permancied and stoked to the extreme so much they will turn on each other.

Hack and slash is not the entirety of the game but a lot of weapons will be bloodied if not permanently.  There are some puzzles which will make the party think before they go in all fool-hardy (ala The Real Leroy Jenkins <youtube>).

I've even worked out a new and quick combat system which will make combat easier.  I'm calling it the HitBox combat system.  You create your PC and get the hit points (health, HP) together and first divide them into two sections:  for example a barbarian L20 with CON 18 (+4hp/lvl)...

bbn are d12 * 20 = 240 max hp
con 18 (+4 mod) 20 * 4 = 80 bonus hp
320 hp max, EL


Two sections of 4 boxes each, one for HD and one for HBX.

(HD) Hit Dice: divice your total HP by 8. Then divide into quarters and put each into box.

(HBX) Hit Box:

Wednesday, October 24, 2012

New name, same direction...

...  diametrically & diagonally bassedackwards!

Time for a site revamp!  I am getting little feedback from my Meetup site so I'm setting up a few blog spots to host my game ramblings.

Recently found out how to create more blogs under the same user name so I'm taking advantage of this and rolling all the games under my email of my character's namesake...  marcaise.

- = - = - = -

Join me on my new campaign blog site...  [ Throne of Bloodstone ]

and then on my NEW Facebook page...  [ MDGamers of Facebook ]


- = - = - = -

I'm in the middle of putting things back together so please give me a tiny piece of slack so I may strangle myself with it later.

MDGamers of Facebook is up and running... join Facebook and our group.  I recommend using your character name that you'll be using in my campaign.

Throne of Bloodstone is an old 1st edition ADnD module (it's module H4, only) which pits the heroes up against the then most baddest-assed demon around...  Orcus.  What I am intending on doing is retelling the module using the Pathfinder RPG system.  The party will encounter a lot of things which are not in the module to make up for the differences in the systems.  1E is a weaker system and PF still has a lot of old bastards whom are looking to make the party's endeavours a lot harder.

That's what I have for now but this blog is for the MDGA group... MD Gamers Association...  a group I started with an old group in Derwood, MD (the Germantown Gaming Contingency).  I like MDGA and I hope to keep it going ... and I hope it keeps going in my memorial (not for at least 50 years after 2012 !)

Friday, September 28, 2012

The Mythos BOUNTY LIST ...

Berek asked me to help him with some npc bounty-hunter types...


  • race, any (custom races allowed)
  • level, 9 (templates allowed prestige classes allowed)
  • alignment, any
  • emerging guns
  • piecemeal armor allowed if you choose to use it for a more rugged and chased character
  • 10 characters in one portfolio named "81-90 bounty list"
  • ability scores are the heroic NPC stats 15,14,13,12,10,8
  • character names can be as simple as "race class" so you dont have to try to name 10 characters you may never use
  • magic weapons and armor allowed max +10 no more than 4 magic items other than weapons and armor, wands/staves count as weapons
  • racial HD allowed for custom races
  • 60pt limit on monstrous custom races
  • other than that have fun making them
And this is what my meandering mind came up with to start...

THE MYTHOS, committee of all alignments to "keep religions as natural as possible", whom are...

  • Hannible Smith, "The Cannibal" [ CE ]
  • Lucifer Smith, "The Devil" [ LE ]
  • Daimon Kaine, "The Enforcer" [ LG ]
  • Stephen Speedman, "The Daredevil" [ CG ]
  • Louis Abil, "The Jury" [ CN, influenced by actions of others not of The Mythos ]
  • Kelham-sham El'Oche Neighral-Domosan, "Emperor's Judge (in/of Shadows)" [ LN ]
  • Lord Dhaarkstone of Khorvhaire, "The Executioner (Sent only on behalf of The Mythos)"

They are seven, and each have a deadly sin tattoo of which they are flaunting (or hiding, or may be unaware of)

They seek only those they must but have been known by other nations' Magistrates and some have been hired as "Courteseans" (those posing as high money lawyers, judges, jurymen, punishers) and some as "Justicar-seans" (hirees by court members to finish off the proceedings, bring those to law/court, or to punish the guilty).

-=-=-=-=-=-=-=-

I'll work on this and flesh them out and show off how derranged this crew of ten will be.  ;)